Sicaran Battle Tank - We get them too, Marines like them, we love them.Blight Drone - Another cheap flyer available in squadrons of up to 3 with a 2+ jink, annoying and deadly!.Dread Claw - 100 point Chaos Drop pod, oh, I mean a 100 point AV12 HP3 flyer that transports 10, is an assault vehicle, and potentially objective secured.Fire Raptor - With two reaper autocannons on either side firing at independent targets, plus being able to upgrade the worthless Hellstrike missiles to the totally usable Balefire missiles, this is one of the few things that Chaos gets that's outright better than the Loyalist version.Hell Blade - A 115 point flyer with a 4 shot rending autocannon? This is our response to the Storm Talon, it's fast and quite nasty at taking out it's loyalist cousin.Sonic Dreadnought - a little spendy, but packs 2 Blast Masters, plus a chainfist for fending off deep strikers, or a missile launcher for even more Dakka.Even with a quick glance at the list, you'll notice that Flyers are definitely where Forge World decided to bless Chaos Space Marines, it's quite possible that with these units, combined with the Heldrake, that Chaos Marines rightful place may be in the sky. Yes please?īut that's not all, Forgeworld has given us IA13, a great book we totally forgot about when we realized none of the units said they were available in KDK armies (until FW FAQ's this in 2026). Obliterators - deep striking twin-linked meltaguns, or multi-meltas on a T5 (MoN is practically mandatory) W2 2+ model packing a power fist.Havoc Squads - Budget Chosen, a cheap 5-man squad with 4 special weapons and a combi on the Aspiring Champion shouldn't be ignored, however they do consume valuable Heavy Support slots.Chaos Spawn - KDK get these too, though not with Mark of Nurgle!.Noise Marines - Fearless, and can bring a lovely S8 AP3 ignores cover blast.Plague Marines - T5, FNP, fearless troops with bolter, pistol, ccw, defensive (and thus blinding) grenades, what's not to love?.Cultists - always a staple, 50 points for 10 Objective Secured wounds.Chosen - A bit spendy, but can bring a pile of special weapons and are still brutal in combat.Warpsmiths - Comes with 2+ armour, a BS5 meltagun, a Power Axe and 5 attacks? Plus he can repair vehicles, or even better use Machine Curse (How many dice does that Knight Crusader roll?!).Kharn - Great for pissing off enemy KDK players, like Abaddon needs a form of combat delivery.Abaddon - Kicking butt and taking names for 10,000 years, just need to actually get him into combat.Looking through the core Chaos Space Marine book, I made a list of units that I think are worth taking a look at: Additionally, I don't just want to make a fast assault Chaos army, because frankly, KDK do it better with the same units.įirst up was figuring out what Chaos Marines could get, that was decent in the game, that Khorne Daemonkin could not.įirst off, I really need to figure out what vanilla Chaos Space Marines can bring to the board that's worth a damn, particularly focusing on units that Khorne Daemonkin don't already focus on, because frankly, if you're going to go fast assault, KDK will always beat out regular Chaos Marines. Today however, I tasked myself to figure out what, if any advantage, you can get out of playing vanilla Chaos Marines, and more-so, how on earth would you make a list to survive this days era of War Convocations, Battle Companies, and well, Eldar. I too am totally guilty of this tunnel vision and haven't even played a single game with my Undivided marines since the day the Khorne Daemonkin book hit. With all the hubbub of Khorne Deamonkin being the new beloved Chaos glory boys, it's easy to forget that there ever was once a regular Chaos Space Marine army.
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